Task 1
Pre-Production and Planning for a Computer Game
Software
For this videogame project I’ll
be using different software such as MSPaint, Adobe Photoshop and GameMaker
Studio. Using the first two programs I’ll create and develop the Sprites/Rooms.
By using GameMaker Studio I’ll be able to create a variety of 2D Games of
varying Genre. In this case, I’ll be using GameMaker Studio to create a ‘Maze
Game’ and with the finished Sprites/Rooms, I’ll develop and program a
fully-working videogame. Both would cost me around £500 (GameMaker Studio)
and £330 (Adobe Photoshop) respectively. However, both companies also give me
the option of using a free trial basis.
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GameMaker
Studio: GameMaker Studio is a proprietary creation system of
videogames created by Mark Overmars in the Delphi programming language. It
accommodates the creation of cross-platform and multi-genre games by using
drag-and-drop or a sand-boxed scripting language known as GameMaker Language. GameMaker
Studio caters to entry-level novices and seasoned game development
professionals equally, allowing them to create games without much programming
knowledge to use of these actions.
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Adobe
Photoshop: Adobe Photoshop is an image editing and creation
software that is developed and manufactured by Adobe Systems Inc. It is
considered as one of the leaders in photo editing and creation software. This
software allows users to manipulate, crop, resize and correct colours in
digital photographs and imagery. It is particularly popular amongst both novice
and professional graphic designers.
Finance
None – This is a non-profit
project that’ll use the free materials and facilities provided by South
Leicester College. This project can also be worked on at home but would need the
appropriate programs brought and installed, such as GameMaker Studio and Adobe
Photoshop. However, if this project was to be done without the backing of SLC,
I’d have to plan a budget which’ll include Software, Hardware, Facilities,
Personnel and even Travel. With a budget I could hire out a variety of
Producers and Programmers, Artists, Designers and Composers. An estimate budget
for all of this would probably be around £5k or £20k to develop a videogame of
this size. If was making a small videogame I’d negotiate a final budget of £12k
to go towards it, to pay off any costs and fees.
Time
In order to create a productive
schedule for my videogame project I’ll have to plan an appropriate deadline.
While I am very familiar with Adobe Photoshop, Pixlr and MSPaint, I'd have to
teach myself and practice using the GameMaker Studio program. The estimate time
limit I'd set myself would range between 2-3 weeks. This would also include the
initial planning, programming and finally the development process. However, if
I were to create a videogame without the backing of SLC I’d give myself an extended
deadline beyond the 2-3 week limit to something more flexible to compliment and
work aside my schedule.
Personnel
None – This project will be
worked on solely by myself. However, if I find myself struggling I’ll take on
the support of my Teachers (Wayne Gallear, Josh Rai or Caitlin McReynolds) or
even my fellow students. On the other hand, if I was to take on some Personnel
to work on my Project the deadline will be cut short in exchange of paying the
extra Personnel. With a budget I could hire out a variety of Producers and
Programmers, Artists, Designers and Composers.
Facility
In regards of facility, I’ll be
working on my Project at South Leicester College or at Home. At SLC I have
access to all of the software I need to create my videogame project in absolute
freedom and peace. However, if I were to work at home I’d need to purchase and
install the appropriate software/hardware (Such as Adobe Photoshop, GameMaker
Etc). If I was creating a real game then I’d probably hire out a pre-used
facility and its software, and other equipment by using the finance from out of
my budget.
Contributors
None – As this project will be
worked on solely by myself and the fact that I do not know anybody wealthy or
famous; I’ll be using no known contributors. After all, this just a small
college project. Personally, I do not feel that my videogame (for SLC) would
not need any contributors. However, if this was a true videogame project I’d
probably try and contact well-known contributors like Ricky Gervais, Stephen
Merchant etc. for voice-over work. Naturally, though, this’ll probably cost me
an arm-and-leg in terms of budget. Using contributors, though, I believe
this’ll increase the sales of my game.
Ricky Gervais Stephan Merchant
Locations
None – This project will not be
inspired by any known locations. However, if I feel the need to be inspired
I’ll probably either research locations (I.E; Mazes, Labyrinths, Etc.) by using
the internet or go out into the world with a camera to take different
photographs. This also applies if I was creating a game for a real project,
though, I’ll most likely hire out a photographer to bring me the several images
instead. With a budget, I could even look at stock photos and create a
background from there.
Copyright
If I am to use specific imagery
or sounds from the internet I’ll have to first whether or not those images and
sound are copyrighted, and if I’ll have to ask for permission to use them in my
videogame project otherwise I’d have to use another copyrighted image. However,
if I were to professionally publish this videogame for people to buy and play
then I'd have to check if it meets the rules and regulations for the PEGI
rating, in order for it to be appropriate for everybody to play. If I were to
create a game I’d follow the rules and regulations of the PEGI ratings to make
my game rated as PEGI-13 for its child-friendly and cartoonlike imagery. I
would also probably join a trade union if it was a non-college related project.
References