Dishonored
This game was a breath of fresh air back in
October 2012, its time of release. It made stealth different and more engaging,
ironically more realistic in its fantastical, dystopian world. Whereas games
like Splinter Cell use shadows to hide from enemies, Dishonored uses the most
simple mechanic; line of sight. It is all the better for it, as the game is a
blend of stealth and action, while favoring the former over the latter.
Its world is an absolute joy to inhabit too. With
an intriguing, almost cel-shaded art style, the city of Dunwall is a wonderful
place to explore. Despite the environments being relentlessly grimy and disease
ridden (a holiday destination it certainly isn't), searching through buildings
for Runes and Bone Charms to upgrade protagonist Corvo Attano's skill set is a
real delight. However one cannot help just standing there from time to time to
drink in the city's lavish details from time to time and since it is primarily
a stealth game, there is plenty of time to slow things down to do so. From the
scrawled graffiti on the walls telling of the impending disaster that awaits
the former glorious capital of Gristol (the game's fictional version of
Britain), to wanted posters and even each street having its own name, it is all
designed to immerse the player and that it has nailed down brilliantly.
As for the gameplay, it is relatively simple but
engaging. From a first person perspective, you are given a limited assortment
of weaponry, ranging from a sword to a crossbow by way of a pistol. What makes
everything better though is the roster of so called supernatural abilities.
Blink for example is essential, allowing the player to teleport Corvo a short
distance including onto rooftops, while also allowing the player to escape fall
damage that jumping from rooftops might normally cause. Others include an
alternative vision that allows Corvo to see enemies, useful items and dangerous
hazards through walls and summoning a plague of rats to gruesomely chomp down
and eat nearby enemies. It all helps to ensure that Corvo does not become easy
pickings for the City Watch guards and the zombie like Weepers who are
dangerous in numbers, thus the game implying that it recommends you sneak
rather than run around like a headless chicken.
The game also has multiple endings for what is
overall a riveting storyline about betrayal, revenge and redemption. The
endings all hinge on whether Corvo slaughters everyone or sneaks past, leaving
them all untouched and unaware. It directly affects the so called Chaos system
and missions can and often will play out differently depending on your actions
during the course of the adventure. Overall, the game is a big slice of
brilliance and it deserves to be played by anyone who feels like they want
something different to play. They are guaranteed a good time and because of its
success, publishers Bethesda had developers Arkane set to work on a future
sequel...so now is as good a time as any if you have not experienced it for
yourself yet...
Score: 8/10
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Fallout 3
An action RPG masterpiece, Fallout 3 impresses
from the off. It's a beautiful game, albeit one very dark. Leveling up is as
simple as any other role-playing game, but the game being mixed with action
gives you a real blend that other action games cannot match. It aspires to be a
first person shooter, but does not succeed all too well with such a feat. It
still wishes you to assign points to your skills and that separates it from
pure thoroughbred FPS games and the RPG. Borderlands, as poor as they are, manages
to balance the odds just fine, unlike the Fallout games. Unfortunately for
them, the Fallout games are actually entertaining...which is something
Gearbox's series could only aspire to be.
Graphically, the games may seem old even for Xbox
360 standards, but the game being created by Bethesda doesn't matter. They
could be as bad as Minecraft and it would still sell as many copies as it did.
The fact is, the game sells based on the franchise name but also, Bethesda
themselves spent so much on the game's creation that it deserved its success.
From the violent dismemberment to the exploration of the Capital Wasteland, the
game is not forgiving. However, what it is...is special and unique. No matter
how much time you spend roaming the wastes, you will be there for hours and
hours. This is something Bethesda are good at. They are particularly good at
the large open world and subsequent joy and exploration.
The game is also very dark, no doubt about it.
Standing around and exploring, there are many charred skeletons in the
environment. They clearly show the devastation of the area, something only the
equally burned out trees manage during the game. The skeletons are very
sensitive, often falling to the ground from a pick up are flying across the
environment from being shot, but they are clearly there to illustrate how
brutal the world is. Until the Animal Friend perk is introduced, the game
really is brutal and the open world is a genuine fight for survival. You could
sit there for hours and on higher difficulty settings, you could die numerous
times. However, seeing some of the environments makes all the difficulty worth
it. For example, the school early on is as dark as it comes. The skeletons of
small children litter an area blocked off by a jail cell, illustrating how
brutal the game really is. While the game does not allow you to kill children
unlike its predecessors, dismemberment makes it particularly brutal via combat.
It is not a forgiving game, but while it is unforgiving in terms of violence,
it is not too frequent and the open world is utterly captivating. It is the
type of game that you sit and intently play until 1am, only to realize it is
5am when you are finished and you feel no shame for doing so.
In the end, what a game. The story missions are
perfectly fine without being mind-blowing and Liam Neeson turns in a decent
performance as the voice of the father to the Lone Wanderer...the game's
protagonist. In the end, the open world and quests whether main or side make
sure that the player is endlessly captivated, regardless of the collectables
like the Vault-tech Bobbleheads or the many notes. They make sure the player is
always excited by what is to come, but nothing brings the excitement like a
good old story mission. Fallout 3 brings it superbly and the game deserves to
be played...it is a masterpiece...one made six years ago but still relevant
today.
Score: 10/10
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Prototype 2
A game underrated as this one should not go
unnoticed. While Grand Theft Auto games continue to attract the plaudits, and
rightly so, the Prototype games certainly should not be ignored. So what if
they do not have the most cutting edge graphics or the biggest budget? What it
is, is fun and last time I checked, gaming was about fun and gameplay over
everything else. Graphics and story should take a back seat as long as the
gameplay is anything between good and awesome.
Admittedly, the story is as forgettable as a bad
performance with the local sports team. The characters, or at least some of
them, are relatable, but overall the game is not played for its story. Oh
no...this game is all about the gameplay and the fun you can have with being
violent. Whereas InFamous 2 and its predecessor lock you in with a morality
system, Prototype 2 along with its predecessor could not care less. Ever
thought about going on a random murder spree with entirely innocent people for
your amusement? Go right ahead...this game will accommodate you well. Have you
ever wanted to brutally murder your most annoying enemies? Again this game will
see to it you will get to. Prototype 2 is about having a lot of fun as long as
you do not mind blood and gore. This game is violent and well worthy of its 18
rating. It is visceral, it is graphic...and it is not a game children should
play. It has violence in abundance as well as strong language, so along with
GTA children should not play it.
The game is also open world and has three large
areas for the player to explore. In addition to the story missions, it also has
side missions in the form of time trial style deliveries, putting a stop to
hideous scientific experiments and even masquerading as the enemy. Collectables
include recordings of Blackwatch soldiers being the idiotic fools that they are
dressed up to be. Then there are the main characters, particularly James Heller
and adversary Alex Mercer. The former has an improved set of powers over the
latter, mostly the same but what is different is better. It makes the game more
fun, especially the tendril ability which allows the player to string up the
enemy from the environment. Pleasant the game is not, but that's the point.
Players who enjoy sci-fi style gruesome violence will lap this up, as will
those who enjoy the fact that one can go around causing chaos without it
hindering the missions...due to the open world environment.
It is a shame the publishers Activision decided
that developers Radical Entertainment did not make a big enough impression in
the sales to continue the series. This one was truly different...allowing the
players to play out their violent superhero fantasies. It is like Watchmen
without the deep storyline and with all the violence of games like
Splatterhouse or F.E.A.R. Vertically slicing anyone in half never gets old,
considering how few games allow the player to do such a thing. It allows the
player to feel empowered unlike many games out nowadays, practically like the
most violent superhero ever concocted. Who needs comic books when the video
game industry can bring out stuff like this? It is a shame that the gaming
industry seems to be going the way of Hollywood these days, with games like
Call of Duty, FIFA, Battlefield and Grand Theft Auto receiving such attention because
of their recognized brand names. Prototype 2 ensures that the mainstream games
are not exactly the be all and end all. It is a masterpiece of fun and
understands the very definition of the word. It is a shame that so few grasp
the same definition...
Score: 10/10
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